The theme for this week is A Race To The Finish....
...and what I have came up with is this...
Voila!
It might seem to look like gibberish, but this is a game of strategy and simulation combined with a racing element out of it.
This game was jointly designed with alphablu3 and LinCheAn to design this game, they are awesome people, check out their blogs!
Each player is a horse trainer, and every week the horses participate on a race. The goal of this game is to be the last player having money (i.e. Make everybody except yourself bankrupt). Each player would have a starting money of $500.
The training phase is when the players choose to train their horses. There are 2 status that the horse can be trained in, stamina and speed, each status training would cost $50. The speed status starts at 10 and would be incremented by 10 each training and have a status cap of 150, while the stamina status starts at 10 and would be incremented by 15 each training, and have a status cap of 300. For both of the training, there is an option to use a trainer, which doubles the training fee, but also doubles the outcome of the training. Each player can allot 6 days of training or day off (no training fee), on the 7th day, all of the players comes to the competition phase. For each competition phase, the player would have to pay $50.
The competition phase is when players compete for the prize money to train their horses even further. Each of the horses have a fixed initial stamina of 5000, and each turn costs 500 stamina minus the current stamina of the horse (e.g. if the horse has a stamina rating of 200, each turn will cost 300 stamina). Trainers could also let their horses to jog, instead of run, this will reduce the stamina cost to 0, and would increase their stamina regeneration to whatever their stamina rating is (e.g. if a horse has a stamina rating of 50, and the player chooses to jog, the horse would regenerate 50 stamina). Players could also choose for the horse to sprint, sprinting costs 1300 minus the current horse stamina rating (e.g. if a horse has a stamina rating of 100, and a player chooses to sprint, the horse would spend 1200 stamina that turn). If the horse's stamina fall below 1000, the horse enters tired mode, and will not consume any stamina but will slow down. Jog reduces the speed of the horse by half, tiredness will reduce the speed by 75%, but sprint would double the speed, thus the following table is derived:
State | Base Stamina Cost | Speed |
---|---|---|
Run
|
500
|
100%
|
Jog
|
0
|
50%
|
Sprint
|
1300
|
200%
|
Tired
|
0
|
25%
|
The table of the speed-to-status-to-stamina costs.
Each week would have 6 distances, incremented by each week , these are: 1000, 1500, 2000, 3000, 4000, 5000. The horses would move in a spinner of 5 values each value is a speed multiplier, the quotation would be as of follows:
Spinner | Speed Multiplier |
---|---|
1
|
1.00x
|
2
|
1.25x
|
3
|
1.50x
|
4
|
1.75x
|
5
|
2.00x
|
Thus, a possible scenario of the game is when a horse has a speed rating of 50, and uses sprint, while spins a 3 on the spinner, the horse will move 150 steps (50 x 200% x 1.50).
The winners of the race would be awarded money, the money division table is as follows:
Position | Prize Money |
---|---|
1
|
$150
|
2
|
$100
|
3
|
$30
|
4
|
$0
|
Table of prize money of 4 player games.
Position | Prize Money |
---|---|
1
|
$150
|
2
|
$75
|
3
|
$0
|
Table of prize money of 3 player games.
Position | Prize Money |
---|---|
1
|
$100
|
2
|
$25
|
Table of prize money of 2 player games.
After the racing phase, the training phase is re-run again. The players would play until the last player has money left.
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