Monday, 26 March 2012

Draft Design #3: Escape!

Theme of the week is: Escape!

...and through another collaboration with alphablu3, LinCheAn and verguzjansen, We have came up with something special, what we would like to call: Mouse Lab!

...And Voila, once again!

...not that in any sense the map shown above you makes sense at all at this current time, but, here comes the explaination.

The story of the game is about a mouse being trapped in a labyrinth (note: Lab stands for Labyrinth, not Laboratory). Inside the big labyrinth, the mouse needs to find pieces of cheese that are scattered around in the place somewhere. Using their keen sense of smell, the mouse could identify which squares contain the cheese and this has been indicated with the slightly-orange-shade-of-yellow on the map above. After gathering all the cheese, the mouse needs to go to the mouse hole indicated in dark blue on the map.

...That sounds quite straightforward isn't it? and it's not going to get any harder somewhat, it's just a mouse gathering cheese...

That's where we spruce things up, there would be 2 obstacles that halts the mouse in their search of the golden cheese; enter: Cat and Mousetrap.

Simple rules put upfront, the mouse will die if the mouse touches a cat or a mousetrap. The difference between these two are that the cat are able to move one or two steps every time the mouse move.

...That is still quite simple, isn't it? Just need to avoid the cats and the mousetraps, they would be clearly indicated in the map, aren't they?

That's where the things got even harder for the mouse....

The mouse is only limited to 4 line of sight radius for cats, so he may not know where and when the cat might show up. And a staggering 2 line of sight radius for mousetraps. These are in for the surprise and difficulty factor for the mouse...

Think you can have what it takes to be the mouse?

Well only if you can solve this:

Voila... THE COMPLETE LAYOUT OF THE MAP, with the traps and cat paths and everything.

The point is that the complete layout is the only thing the players would not see, the masters of the game define the location of the cat and the mousetraps and tells them to the player. which will then take preventive measures to make sure nothing bad is going to happen to the mouse.

Regardless, this game will be up for playtesting some when in the future.

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