Sunday, 18 March 2012

Draft Design #2: Territorial Acquisition

The theme for this week is Territorial Acquisition, and the first game that I have popped out in my mind is Chess.

With all the minds of the four of us, game designer (co-developed with: alphablu3, LinCheAn and verguzjansen), we have come up with this:

Voila!
BattleChess, A variation of chess.

The pieces are arranged with a facing position, the thing would move as it was in a normal chess, however there is a twist: The pieces have to move regarding their own direction they are facing, thus, the possible moves of the pieces are:

Pawn
Two or one step to the front, for the first move, one step to the front if not, one step diagonal to attack. Not possible to change facing position.

Rook
Sideways and forward, regarding to the facing position

Bishop
Diagonal to the front, regarding to the facing position

Knight
Two steps front and one sideways or two step sideways and one step front, regarding to the facing position

Queen
Diagonal, straight or sideways to the front, regarding to the facing position

King
The only exception, the King is able to move one block to any direction.

The players each would take turns as a normal chess would, a player would move consecutively towards the other. A player would have the option to move their chess pieces, or alter the facing position for any piece except the pawn.

Here's the twist: Each pieces have hitpoints and an attack point. When a piece is attacked (a capture, if it was of the normal chess rule), the piece would suffer an attack on the hitpoint meter and would be reduced by the attack points. The piece would be captured if the hitpoints is reduced to zero, however if the hitpoints are not reduced to zero, the defending piece would retort the attack and the attacking piece would suffer the attacking damage of the defending piece.

the table of the hitpoints and the attacks are listed here:
PiecesHitpointsAtacks

Table of the hitpoints and the attacks of the pieces.

The game would end when the hitpoints of the King is reduced to zero, there would be only one condition of draw to the game, no stalemate, no king-king stand, as the king would have to face each other off in a manner, if after 50 of king-king stand, the king with the highest hitpoints would win, if the hitpoints of the king are the same, the game would draw.

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