...This post was an attempt to elaborate on that and possibly expand on the idea of the prototype...
Last week was the team discussion that we all attended with regards to the prototype design, and as such a debate ensued to come up with some design options. Though the team agrees that it is feasible to continue on the current concept, some tidbits of aspect needs to be changed.
With regards to this problem some of the aspects that might need to be changed are:
- The map, since it is too plain and some aspects need to be elaborated even more
- The items, we discussed on what are the items that are going to be used in the game
- The cards, card design is needed, some basic background and some consistent themes are of the game
- The form of communication, one of the most crucial things to this game, as the game is mostly text based
- The special terrains, the map needs to have more of an elaborate terrain to be explored and gives certain pros and cons.
With the broad scope of possible expansion and addition to the game, the group has decided to split their tasks to elaborate more on specific problems. But the decision has been made by the group on what could make the game better.
For this part of the expansion, I helped in the creations of special terrains that with high chance of possibility will be included to the final game. It has been decided by the group that there would not be a bonus of the attacking or the defending capabilities of a player, it does, however, gives certain advantages and disadvantages to the player regardless of that.
Some of the special areas that need to be considered are:
- Water: doesn't allow the player to stay at the same square for two consecutive turns, doesn't allow the player to go back to the spot they come from.
- Mountain/Hills: gives +1 Line of sight to the players, stackable with the Binoculars for a total of +4 Line of Sight
- Residential area: indicates the player of nearing danger between 2 blocks to his current position. It doesn't show where the exact area of danger is, though.
- Shrine: gives a passive +1 Health point regeneration.
- Lighthouse: gives +2 Line of sight to the players, stackable with the Binoculars for a total of +5 Line of Sight
- Clinic: gives a passive +2 Health point regeneration, needs to be at least a 2 person party
- Farm Coops and Houses: lets the players hide, losing their hit point regeneration capabilities.
- Reef/Cliff/Beaches: must rest for at least one turn when the player reaches this spot.
- Building: Resting in the building, will grant them one ammunition for their ranged weapon
- School: permanent forbidden place, in use for the quest purposes.