For observer to fill in
|
|||||||
Game title
|
Mouse Lab
|
Observer
|
Dillan Martin
|
||||
Location
|
JCUS Campus
|
Environment
|
|||||
Prototype version
|
1.0
|
Date
|
26, March, 2012
|
||||
Key game elements intended to test:
Game play, navigation,
mechanics, aesthetics, challenges
|
|||||||
Playtester type (tissue tester, peer
designer, etc):
Tissue tester & peer
designer
|
|||||||
Other testing data collected (video,
photo, etc):
|
|||||||
To tester: Please fill in
the number that represents how you felt during play and feel afterward
|
|||||||
I felt fun when playing
|
|||||||
Strongly Agree
|
Agree
|
Neither
|
Disagree
|
Strongly Disagree
|
|||
I feel the game’s premise exciting
|
|||||||
Strongly Agree
|
Agree
|
Neither
|
Disagree
|
Strongly Disagree
|
|||
I feel the controls make sense
|
|||||||
Strongly Agree
|
Agree
|
Neither
|
Disagree
|
Strongly Disagree
|
|||
I feel the story enhance play
experience
|
|||||||
Strongly Agree
|
Agree
|
Neither
|
Disagree
|
Strongly Disagree
|
|||
I can find information needed on the
interface
|
|||||||
Strongly Agree
|
Agree
|
Neither
|
Disagree
|
Strongly Disagree
|
|||
I felt confused about the navigation
|
|||||||
Strongly Agree
|
Agree
|
Neither
|
Disagree
|
Strongly Disagree
|
|||
I feel the game play too long
|
|||||||
Strongly Agree
|
Agree
|
Neither
|
Disagree
|
Strongly Disagree
|
|||
I feel the game play too short
|
|||||||
Strongly Agree
|
Agree
|
Neither
|
Disagree
|
Strongly Disagree
|
|||
I feel want to play again
|
|||||||
Strongly Agree
|
Agree
|
Neither
|
Disagree
|
Strongly Disagree
|
|||
I feel the game concept is impressive
|
|||||||
Strongly Agree
|
Agree
|
Neither
|
Disagree
|
Strongly Disagree
|
|||
I feel that the game play is simple
and easy to understand
|
|||||||
Strongly Agree
|
Agree
|
Neither
|
Disagree
|
Strongly Disagree
|
|||
I feel that the game play need much
improvements
|
|||||||
Strongly Agree
|
Agree
|
Neither
|
Disagree
|
Strongly Disagree
|
|||
I feel that that game is not
challenging enough
|
|||||||
Strongly Agree
|
Agree
|
Neither
|
Disagree
|
Strongly Disagree
|
|||
I feel that the game is potential
|
|||||||
Strongly Agree
|
Agree
|
Neither
|
Disagree
|
Strongly Disagree
|
|||
I feel that the game is suitable for
everyone
|
|||||||
Strongly Agree
|
Agree
|
Neither
|
Disagree
|
Strongly Disagree
|
|||
I feel that the game is suitable to
develop on other platforms
|
|||||||
Strongly Agree
|
Agree
|
Neither
|
Disagree
|
Strongly Disagree
|
|||
From my own prespective, this game could have gotten better if it wasn't developed in a small-scale prototype, something such as a computer-based game should be fitting towards this, since the movement of the cat is fixed and the line of sight needs improvement... And to note that the difficulty of the game is somewhat too hard, this needs to be a little softened upon, increasing the range for the mouse to spot mousetraps I think is one of an important thing to do.
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